![]() ![]() The rare exception is if you get shot/damaged/some interaction with another player, during the time when your client is predicting you going through, and the server has to overrule it and say what really happened. The former works 99% of the time when the guess of 'I go through the teleporter' is correct. ![]() ![]() The latter is obviously awful for a game like quake, where movement is important and you want it to look/feel fluid rather than getting frozen at every teleporter and then instantly snap through. So the question is what do you want to happen from your perspective when you run into a teleporter? Either your client guesses that you'll keep moving through it and come out the other side, or your client doesn't want to make a wrong guess and it sits waiting until the server says you went through it. Your movement is predicted by the client, sent to the server, then confirmed (and if necessary, adjusted) by the server. It definitely would be possible if QC had good development behind it. You don't get to see your own extrapolation in your own client.Įither way, this is not an unsolvable issue. Or you can't go through the portal until the server decides you didĪre you talking about portals being blocked client-side and you basically only go through them when the server sees you touch the portal?Įither the client predicts that you went through (and temporarily lies to you on your screen) I know this is way easier said than done, but they really just need to optimize their netcode, which will never happen anyways because the engine simply isn't good. You don't even have to get rid of client-side hitreg. the use of client-side hitreg as opposed to server-side hitreg.the stupid amount of interpolation frames that QC uses to anti-lag the game.There's two things that cause the massive desync we see in QC. There are a few devs that roam this reddit. Topic for newbies in QC (guides, tutorials, tips)ĭownload the Game! Welcome to Quake Champions Reddit! Please refer to our rules located on the sidebar.Quake Discords (all regions, pickups, tournaments, casual). ![]()
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